ThinkPsych Go Fish - Faces & Feelings Card Game | Social Emotional Learning Game for Kids Ages 6+ | Learn Emotions Through Play | 2-6 Players | Home,
87% of respondents would recommend this to a friend
USD 27
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Builds emotional intelligence through fun, expressive gameplay.
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What Stands Out
Product Details
| Age Range Description | Ages 6+ |
| Brand Name | ThinkPsych |
| Included Components | 10 Bonus Cards, 22 Bonus Tokens, 56 Feelings Cards, Instructions |
| Unit Count | 1 Count |
| Model Year | 2025 |
| Item Type Name | Card Game |
| Model Name | Go Fish – Faces & Feelings Card Game |
| UPC | 850051227150 |
| Manufacturer Minimum Age (MONTHS) | 72 |
| Manufacturer | ThinkPsych |
| Model Number | GF-FF-01 |
| Manufacturer Part Number | GF-FF-01 |
| Material Type | Cardstock |
| Number of Players | 6 |
| Container Type | Box |
| Other Special Features of the Product | Portable, Travel Sized |
| Number of Items | 1 |
| Language | English |
| Customer Package Type | Standard Packaging |
| Estimated Playing Time | 10 minutes |
| Educational Objective | Teaches emotions through play |
| Operation Mode | manual |
| Theme | Educational |
| Color | Yellow, Green, Blue |
| Product Style | Educational Card Game |
| Grenre | Educational, Memory |
| Item Dimensions L x W | 4"L x 3"W (10.2 cm) |
| Item Weight | 5.28 ounces (149.69 grams) |
| Size | 3 inches x 4 inches x 1.5 inches (7.6 x 10.2 x 3.8 cm) |
| Item Display Dimensions | 3 x 1.5 x 4 inches (7.6 x 3.8 x 10.2 cm) |
| Item Dimensions | 4 x 3 x 1.5 inches (10.2 x 7.6 x 3.8 cm) |
What's in the box
56 Feelings Cards
10 Bonus Cards
22 Bonus Tokens
Instructions
Who Should Buy?
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Therapists and Counselors
Ideal for professionals facilitating emotional learning in therapy sessions with children to enhance understanding of feelings.
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Parents at Home
Great for parents to engage their children in emotional discussions and teach feelings in a fun, interactive way.
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Classroom Settings
Perfect for teachers to incorporate social-emotional learning into the curriculum while promoting teamwork and communication.
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Younger Children
Not suitable for kids under six who may struggle with understanding emotional concepts or game mechanics.
Product Description
Customer Questions & Answers
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Question:
What is the ThinkPsych Go Fish Faces & Feelings Card Game?
Answer: The ThinkPsych Go Fish Faces & Feelings Card Game is a creative educational tool designed to teach children aged 6 and above about emotions. By incorporating familiar 'Go Fish' gameplay, children can learn to identify and express feelings while having fun. The game can be played with 2 to 6 players, making it ideal for home, therapy, or classroom settings. Not only does it help improve emotional intelligence, but it also enhances communication skills and social dynamics among children. -
Question:
How does the game teach emotions?
Answer: The game uses illustrated cards featuring various facial expressions and feelings. Players match cards based on emotions, which encourages discussions about feelings and helps children recognize emotional cues in themselves and others. This engaging approach allows kids to connect learning with play, making the process of understanding emotions more enjoyable and impactful. Scenarios where kids can express their own experiences related to the emotions on the cards further enrich learning. -
Question:
What age group is this game suitable for?
Answer: The ThinkPsych Go Fish game is designed for children aged 6 and above. However, older children and even adults can also benefit from the game's focus on emotional learning and social skills. It's a versatile tool that can be adjusted for younger kids by simplifying instructions or playing with fewer cards. This adaptability makes it ideal for bridging gaps in emotional understanding across various age groups, enhancing social interactions in a fun atmosphere. -
Question:
Can this game be used in therapy sessions?
Answer: Yes, the ThinkPsych Go Fish game is a valuable resource for therapists working with children. It provides a structured yet playful way to explore emotions, making it easier for children to open up about their feelings. Therapists can use the game to reinforce therapeutic goals, such as emotional expression, recognition of feelings, and social interactions. The versatility in therapeutic settings allows for individual or group sessions, promoting a collaborative atmosphere for emotional exploration. -
Question:
How many players can participate in the game?
Answer: The game accommodates between 2 to 6 players, making it perfect for small groups. This player range fosters social interaction and teamwork, encouraging children to engage with their peers in a cooperative setting. It can be utilized in family game nights, classrooms, or therapy groups, promoting valuable social connections while discussing emotions. The ability to involve multiple players also enhances communication skills, as children learn to articulate their thoughts and feelings during gameplay. -
Question:
Is the card quality durable for repeated play?
Answer: Yes, the ThinkPsych Go Fish cards are made from durable materials designed to withstand repeated use. This resilience is especially important in settings like classrooms and therapy, where the cards may be handled frequently. The high-quality printing and sturdy design ensure the game remains in excellent condition, providing an engaging experience over time. Such durability makes it an ideal investment for educators and parents seeking lasting educational resources for emotional learning. -
Question:
What skills do children develop while playing this game?
Answer: Playing the ThinkPsych Go Fish game helps children develop several key skills, including emotional intelligence, communication, and social interaction. As kids engage in identifying and matching feelings, they also enhance their vocabulary related to emotions. Furthermore, the gameplay encourages turn-taking and listening skills, essential for cooperative play. These skills are crucial for children's overall social development and can benefit future interactions both in and out of academic environments. -
Question:
Is there a digital version of the game available?
Answer: Currently, the ThinkPsych Go Fish Faces & Feelings game is primarily a physical card game designed for hands-on interaction. This format promotes interpersonal communication and emotional engagement, two aspects that may be diluted in a digital version. While some educational games have online versions, the tactile experience of handling cards and interacting directly with peers is a key element of this particular game. It utilizes the benefits of physical play to foster deeper emotional understanding. -
Question:
What are some themes or emotions covered in the game?
Answer: The game covers a broad range of emotions, including happiness, sadness, anger, fear, excitement, and more. Each card features illustrations that depict various facial expressions associated with these emotions. This rich variety helps children recognize not only their feelings but also the feelings of others, aiding in empathetic understanding. By discussing these emotions during gameplay, children become more fluent in emotional vocabulary, enhancing their social interactions and capacity to empathize with their peers. -
Question:
Where can I buy the ThinkPsych Go Fish game in Palau?
Answer: You can purchase the ThinkPsych Go Fish Faces & Feelings Card Game from Ubuy, a reliable online shopping platform that offers a wide array of educational and fun toys for children. Ubuy provides an easier way to explore and buy this game, ensuring you have access to the product without hassle. Additionally, you can benefit from Ubuy's smooth shopping experience and fast service, making it a convenient choice for acquiring this valuable educational tool for children's emotional development.
ThinkPsych Dedicated Deck Card Games GF-FF-01 Editorial Review
The ThinkPsych Go Fish Faces & Feelings Card Game is garnering positive feedback for its innovative approach to teaching emotional intelligence through play. Designed for children ages 6 and up, it transforms the classic "Go Fish" game into a fun, interactive experience focused on identifying and expressing emotions. Players must act out the emotion they are trying to collect with cards featuring various facial expressions, making it an engaging way to learn about feelings in a low-pressure environment. Parents and educators alike praise the game for its ability to promote social-emotional learning, with many highlighting its effectiveness in helping children connect facial expressions to feelings. Reviewers noted that the game is suitable for both home and classroom contexts, making it a versatile tool for developing emotional awareness. The diverse range of emotions represented in the illustrations, along with the inclusion of iCons for younger or less verbal players, makes it accessible for a broader age group. However, some players mentioned a learning curve for understanding the various emotions and their respective expressions, indicating that patience is required at first. While it offers a plethora of engaging activities, there were mixed feelings about the card quality, with some noting it could be prone to wear and tear but still appreciated for its overall design. Overall, the ThinkPsych Go Fish Faces & Feelings Card Game is highly regarded for its thoughtful incorporation of emotional learning into a fun family activity, making it a valuable addition to any educational toolkit. **
Customer Reviews & Ratings
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5 Star
57%
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4 Star
26%
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3 Star
10%
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2 Star
0%
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1 Star
7%
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Pros
- Engages children in understanding and expressing emotions.
- Fun twist on a classic card game, making learning enjoyable.
- Versatile for home and classroom settings.
- Diverse list of emotions with clear illustrations.
- Contains iCons for younger players or those who struggle with verbal expressions.
Cons
- Initial learning curve may be challenging for some players.
Platform Trust & Buyer Confidence
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USD 27
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Features & Benefits
- Educational card game for kids ages 6+.
- Developed by child psychologists to teach emotions.
- Two gameplay options: classic Go Fish and Memory Match.
- Ideal for home, therapy sessions, or classroom use.
- Supports social emotional learning (SEL) standards.
- Includes bonus cards, tokens, and instructions for 2-6 players.
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